

Ruins Legacy
Ruins Legacy is an isometric PvPvE game where you’re both the hero in the fight and the king who rebuilds an empire from ruins.
- Stage
- MVP
- Industry
- Gaming
The problem
Strategy games keep you at a distance, and action games leave out the empire. Players who want both get either a spreadsheet or a brawler. Small studios also rarely ship deep multiplayer games, because the scope is too big for small teams.
The solution
One match combines both: by day you fight as the hero, by night you defend your castle against monsters and rival players. You restore ruins with gold, and your legacy carries over after death. It’s built solo with a multi-agent AI workflow, which brings studio-scale scope down to a one-person team.
Where they are now
Playable build (v0.15.x), regular updates. I'm polishing the game and working towards v1.0, and I'm getting there faster than planned. Legal setup runs in parallel so I can release on Steam in January 2027. Until then I'm focused on polishing, marketing and playtesting: regular update releases, an active Discord test community, and hopefully a growing wishlist push.
Ruins Legacy is built in Godot 4 with online multiplayer: a host-authoritative netcode with client-side prediction, NAT punch-through and our own server infrastructure. Under the hood it’s fully data-driven, with automated bot-vs-bot balancing, power-curve analysis, benchmark tooling and a documented architecture (ADRs, event bus, command system). Art comes from our own 3D pipeline in Blender, with a dedicated design system for a consistent look. Content: 13+ weapon types, magic and mana, relics, bosses, a day/night cycle and an Endless Night finale.